
For example, we do not have an API to return metadata of a structure or object within a scene layer, but support for that workflow is coming soon. This is the first iteration of support for mesh colliders so there are some limitations. This enables more intuitive interaction, hit testing, and use of physics. Layers in an ArcGIS Map can now operate as a collision mesh.The geometry API provides a foundation to define, display, persist and share geospatial content that can represent operational data, analytical results, and interactive experiences in an ArcGIS Map. Geometries have a spatial reference, are Z and M aware, can be re-projected, and serialized to and from JSON.

A new geometry API can be used to create geometries of type point, multipoint, polyline, polygon, and envelope.Tiled and elevation layers must match the spatial reference of the ArcGIS Map. If necessary, scene layers will be re-projected to the spatial reference used to display data in the ArcGIS Map. If WGS84 or CGCS2000, data will be displayed in Plate Carrée. In local mode, set the spatial reference to any projected coordinate system, or WGS84, or CGCS2000. If Web Mercator, data will be displayed in WGS84. In global mode, set the spatial reference to any geographic coordinate system or Web Mercator. You can set the spatial reference on an ArcGIS Map to just about any complimentary coordinate system. Extensive support for coordinate systems is now available.This streamlines the development experience as playing a level to view and interact with an ArcGIS Map is no longer required. Edit ArcGIS Map properties and layers, place objects, and view those changes in editor mode.

Building on those advancements, our pre-release of ArcGIS Maps SDK for Unreal Engine 5 includes a few key enhancements: We were excited to see the first production release of Unreal Engine 5 go out last week, which brings with it groundbreaking advancements in visualization, rendering, real-time interaction, use of high precision data, and a modern developer experience. Since then we’ve been working closely with our partner, Epic Games, and listening to feedback from the user community to refine the ArcGIS Maps SDK for use with Unreal Engine 5. Just over 6 months ago we delivered a pre-release of the ArcGIS Maps SDK that supported Unreal Engine 4.

We’re delighted to announce a pre-release of the ArcGIS Maps SDK for Unreal Engine 5!
